Cross-platform app development
We build cross-platform apps from one codebase for iOS and Android — one team, one product to maintain — with an honest account of when that is the right call and when it is not, and Flutter as our default.
The appeal of cross-platform is real and worth being plain about: one codebase, one team, and one product to maintain instead of two that drift apart feature by feature. For the large majority of apps — where the value is in the flows and the data, not in the very newest platform features — that is simply the better economics, and the resulting app feels native on each platform when it is built with care.
The honest counter-case matters too. An app whose whole reason to exist is a deep platform capability, day-one OS features, or extreme graphics and performance is better served native — and we will tell you when yours is one of those rather than sell you around it. When cross-platform is right, Flutter is our default: it draws its own interface, so both platforms feel intentional rather than lowest-common-denominator. Memoria is built this way — one codebase reaching a whole household, production-ready and launching on iOS and Android.
The case, honestly weighed
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One codebase, both platforms
iOS and Android from a single codebase — one team, one set of features to keep in step, one product to carry forward instead of two builds diverging over time.
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When it is the right call
Apps where the value is the flows and the data — most apps — get cross-platform's economics without a native feel sacrificed, when the states and platform conventions are built with care.
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When native wins instead
Deep platform integration, day-one OS features, or extreme performance are the honest cases for going native — named up front, not discovered halfway through the build.
Related from Ekarche
One codebase or two?
Tell us what the app has to do on each platform. We will weigh cross-platform against native honestly, then build it — Flutter by default — as one product done properly.