Accessibility engineering
We build software everyone can actually use — proper semantics, full keyboard access, real contrast, in light and dark — to standards a team can check rather than take on faith.
Accessibility is not an overlay you drop in at the end, and it is not a checkbox. It is markup that means what it says, focus that goes where it should, contrast that holds at every size, and states that make sense to a screen reader — decisions baked into how each component is built.
We treat it as a requirement from the first commit, the same way we build our own products' interfaces: verified against real standards, tested in the browser, and correct in both themes rather than only the one the designer happened to use.
What we build to
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Semantics that carry meaning
Real headings, landmarks, labels, and roles, so assistive technology conveys the structure of a page instead of a wall of undifferentiated boxes.
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Keyboard and focus
Every action reachable and operable without a mouse, focus order that follows the page, and visible focus states — the difference between usable and unusable for a lot of people.
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Contrast, motion, and both themes
Colour contrast that meets the standard, motion that respects a reduced-motion preference, and correctness verified in light and dark, mobile to desktop.
Related from Ekarche
Want it usable by everyone?
Tell us what you are building or what needs fixing. We will build it to a standard your team can verify, not just claim.